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Game Programming in Haskell, predictably gives an introduction on how to write a game in Haskell.
It is a practical book with code examples and pointers to open source code repositories. The aim is to get the readers to develop their own game as painlessly as possible, so that they can skip the technical hurdles and concentrate on the hard part, which is making a fun, compelling, entertaining game.
With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity.
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